“Personally, I didn’t want to jump from large AAA crunch style development, only to then crunch myself but without all the AAA benefits.”
The Pixel Bullies is a new studio from an ex-SCE manager, Andy Gahan:
“By no crunch, we mean setting our own deadlines and deciding to release when we want to or when we’ve polished the games as much as we feel we need to.
If some team members wanted a break, that’s fine…They can take as much time off as they like and jump back in on a project when they are fully rested, or want to make some more cash. Then we can bring new people in to help wherever we need them or restructure for the new project.”